They're all about exploration, making maps (mental and paper ones), and soaking in the atmosphere. ![]() Then games like Metroid came along, offering massive interconnected worlds that you could explore at your leisure - as you hunt for upgrades and items that will let you bypass obstacles. In the olden days (aka the early 1980s) video games were typically linear and split into levels. Never played a Metroidvania? Then, a quick history lesson.
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